preloader test
If something doesn't work I would appreciate feedback. Thank you.
This is a test for pre-loading assets in JavaScript and smoothly starting a game.
It loads a title screen and plays a sound as a test.
In my last project I had a problem in that textures were loading after the gameplay had started. Here I have set out a method of pre-loading assets and starting WebGL when everything is ready to be displayed properly.
I think the audio api I use isn't compatible with every browser, but it is compatible with everything I have tested it on.
I also implemented resize detection so WebGL will adjust things for different screen sizes automatically. It works on my mobile phone as well. I just need to implement mobile controls so my games can work on mobile also.
Status | Prototype |
Platforms | HTML5 |
Author | Cup Puppy Games |
Comments
Log in with itch.io to leave a comment.
Really great splash screen, would be great if the particle pixel size would match the logo, just my personal opinion
I agree. Unfortunately that was me being too lazy to redesign a bigger sprite. I should have scaled the particles up to be the same. Thanks for the feedback