This is an early prototype for an RPG I made in a week.

I am in the process of porting it to WebGL.

Controls: Arrow keys to move, 'space' to interact (when fully ported from C code)

Porting TODO list: Collision, Scripting, Dialogue

Overall TODO list: Finish inventory system, battle system, shops

Note: Sometimes the map tile animations(the waterfall and flowers in the starting area) work, sometimes they just don't. No idea why.

Requires WebGL2

Tested with Firefox

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